package
{
	import flash.events.Event;
	import flash.events.KeyboardEvent;
	import flash.ui.Keyboard;
	
	/**
	 * ...
	 * @author Pedro Passos e CIA
	 */
	public class Level1 extends Level
	{
		
		public function Level1()
		{
			Main.CleanScreen();
			DrawLevel();
		
		}
		
		private function DrawLevel()
		{
			this.fundo = new Fundo()
			this.fundo.setLevel(1);
		
		}
		
	
	
	}

}